While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.
You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
The Golden Rules of Picking
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
- Always draft the counter to the card you give away.
- Don't draft too heavy.
- If forced to choose between two terrible cards, give them the more expensive one.
Sabotaging the Opponent
The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.
If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
| Draft Choice | Your Selection | What to Give |
|---|---|---|
| Hog Rider vs. For more about tower rush look at our web-page. Barbarian Hut | Always take the Hog Rider | It is incredibly expensive and easy to defend against |
| Spell vs Swarm | Take The Log | You instantly know one of their cards and have the exact counter ready |
Playing the Hand You're Dealt
Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.
Choose wisely, and outsmart them before the match even begins.