A perfectly utilized defensive commander can generate absurd elixir leads, completely shutting down pushes that cost twice as much energy.
Choosing a defensive champion forces you to play a more patient, analytical game, focusing on counter-attacks rather than brute-force assaults.
The Wall: High Hitpoint Defenders
Their abilities often involve massive area-of-effect (AoE) crowd control, such as a localized earthquake, a stunning roar, or a temporary invulnerability shield.
Once the enemy is gathered around your champion, you activate their defensive ability while simultaneously dropping a splash-damage spell.
- Maximize the value.
- The champion absorbs the hits while a musketeer or flying machine deals the actual damage.
- Space your placements carefully.
The Backline Masters
For players who prefer finesse over brute strength, ranged defensive champions offer unparalleled utility and board control.
If an enemy drops a massive Golem, you place the Queen safely in the back, wait for the Golem to cross, and activate her cloak.
| Hero Class | What it Excels At |
|---|---|
| Invisible Archer | Shredding massive, slow-moving tanks from a safe distance before they can reach the tower |
| Minion Master | Creating infinite cheap distractions to completely halt single-target attackers like the P.E.K. In case you have almost any queries about exactly where and also the best way to use tower rush, you possibly can e mail us from the webpage. K.A |
Building Around Your Defender
Do not pair a defensive champion with a massive, expensive offensive tank; your deck will be far too heavy and clunky to cycle properly.
It is not as flashy as a massive beatdown push, but it is incredibly consistent and frustrating to play against.