If the Golem is the undisputed king of ground-based Beatdown, the 'LavaLoon' combination is the terrifying, uncontested emperor of the skies.
However, playing LavaLoon effectively requires an incredibly specific mindset; you are abandoning the ground war entirely, which leaves your towers highly vulnerable to fast rushes.
The Mechanics of the Air Push
The core execution of the LavaLoon strategy is deceptively simple: you deploy the Lava Hound in the back corner of the arena to absorb all incoming anti-air fire.
Furthermore, when the Lava Hound finally dies, it 'pops' into a swarm of six fiery Lava Pups.
- Placement is everything.
- Never play the Lava Hound if you are down on elixir in the first two minutes.
- Always bring the Arrows spell.
Sacrificing the Ground
Because your deck is filled with expensive, flying units, you have very few cheap, sturdy ground troops to stop an incoming Elite Barbarian or Battle Ram rush.
While the enemy is busy fighting the skeletons spawned by the Tombstone, your Mega Minion can safely kill them from the air.
| Match Stage | Execution | What to Avoid |
|---|---|---|
| Single Elixir (First 2 Mins) | Play Tombstone defensively, use Mega Minion to defend, only play Lava Hound if you have a massive elixir advantage | Playing the Hound first, instantly losing the opposite tower to a fast rush, and having no elixir to support the Hound |
| Double Elixir (Final Minute) | Drop the Hound in the back, support it with Balloon and spells, completely ignore minor damage to your own towers | Panicking and using your Lightning spell defensively instead of saving it to destroy their anti-air |
The Unstoppable Force
You are trading early ground vulnerability for late-game aerial invincibility.
The ground is for peasants.
For those who have almost any questions regarding exactly where along with the best way to make use of tower rush, you'll be able to e-mail us at the internet site.